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Unintended target behaviour, and vehicle weapons

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Hello,

Two things to ask about today: game behaviour when an unintended target gets hit with aimed shots, and vehicle weapons and/or how they can be implemented.

1. Is it possible to modify the game such that hits on unintended targets from aimed shots behave like an un-targeted shot instead (not quite like 1 and 2 missed shot behaviour, I still want criticals on accidental hits, but not the targeting).

The functional reason I want to change this is it drives me nuts when something...

Unintended target behaviour, and vehicle weapons

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