I've been playing around with a custom Dogmeat recruit for the original campaign (using Redux 1.3), and I've noticed a few things:
- Setting the "Race Type" to "Dog" forces Dogmeat to use the "MutantDog.spr" sprite. He can disarm mines with a usage animation (scratching with his hind leg), but if given a mine from another recruit, he is unable to plant it.
- Setting the "Race Type" to "Wolf" forces Dogmeat to use the "Wolf.spr" sprite, which can be colored to look more like a German...
Of races and item usage / interaction...
- Setting the "Race Type" to "Dog" forces Dogmeat to use the "MutantDog.spr" sprite. He can disarm mines with a usage animation (scratching with his hind leg), but if given a mine from another recruit, he is unable to plant it.
- Setting the "Race Type" to "Wolf" forces Dogmeat to use the "Wolf.spr" sprite, which can be colored to look more like a German...
Of races and item usage / interaction...