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FoT partial Damage Formula

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After scouring the net and not finding anything satisfactory, I decided to reverse engineer the FoT damage formula.

Currently it's accurate for 'Straight' weapons as long as rounding doesn't kick in.

Shotguns aren't quite right. I imagine the 'Cone' weapons all share the same problem where range plays a part.

I didn't even bother trying to figure out burst - I assume it rolls accuracy for each projectile and applies this formula for each hit.

Dmg = Original weapon damage (from...

FoT partial Damage Formula

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