After scouring the net and not finding anything satisfactory, I decided to reverse engineer the FoT damage formula.
Currently it's accurate for 'Straight' weapons as long as rounding doesn't kick in.
Shotguns aren't quite right. I imagine the 'Cone' weapons all share the same problem where range plays a part.
I didn't even bother trying to figure out burst - I assume it rolls accuracy for each projectile and applies this formula for each hit.
Dmg = Original weapon damage (from...
FoT partial Damage Formula
Currently it's accurate for 'Straight' weapons as long as rounding doesn't kick in.
Shotguns aren't quite right. I imagine the 'Cone' weapons all share the same problem where range plays a part.
I didn't even bother trying to figure out burst - I assume it rolls accuracy for each projectile and applies this formula for each hit.
Dmg = Original weapon damage (from...
FoT partial Damage Formula