I fallowed the instructions but it doesn't work what am I doing wrong?
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I have been fallowing the set up instructions for the editor but its not working.
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Of races and item usage / interaction...
I've been playing around with a custom Dogmeat recruit for the original campaign (using Redux 1.3), and I've noticed a few things:
- Setting the "Race Type" to "Dog" forces Dogmeat to use the "MutantDog.spr" sprite. He can disarm mines with a usage animation (scratching with his hind leg), but if given a mine from another recruit, he is unable to plant it.
- Setting the "Race Type" to "Wolf" forces Dogmeat to use the "Wolf.spr" sprite, which can be colored to look more like a German...
Of races and item usage / interaction...
- Setting the "Race Type" to "Dog" forces Dogmeat to use the "MutantDog.spr" sprite. He can disarm mines with a usage animation (scratching with his hind leg), but if given a mine from another recruit, he is unable to plant it.
- Setting the "Race Type" to "Wolf" forces Dogmeat to use the "Wolf.spr" sprite, which can be colored to look more like a German...
Of races and item usage / interaction...
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ENCLAVE mod downloads Full version with bugs fixed
Translate by Google,maybe some wrong words:
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Fallout Tactics Brotherhood of Steel MOD: Enclave is not so much a MOD, the new improved FT-BOS engine, the new story (players play Enclave Leader bring Enclave victory back to the western wasteland), new game modes (base-building, collection of resources ,recruit more teammates, .etc), a large number of new weapons, vehicles and even air crafts, such as:
Vertabird in Fallout 2,3. . . Reference to "Enclave Hand Book" and a...
ENCLAVE mod downloads Full version with bugs fixed
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Fallout Tactics Brotherhood of Steel MOD: Enclave is not so much a MOD, the new improved FT-BOS engine, the new story (players play Enclave Leader bring Enclave victory back to the western wasteland), new game modes (base-building, collection of resources ,recruit more teammates, .etc), a large number of new weapons, vehicles and even air crafts, such as:
Vertabird in Fallout 2,3. . . Reference to "Enclave Hand Book" and a...
ENCLAVE mod downloads Full version with bugs fixed
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how do I put in sprites in the game?
when I use a custom sprite it is ether blank or a different sprite in game
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Joinable NPCs..?
Just getting started with the editor, and have been perusing the internet and these forums for a couple of days now. I will apologize in advance if the questions I present here are posted everywhere and I have failed to find them. On to the meat of this post...
Been playing around with adding recruits and am almost confident I can place them in the recruit pool and see them in game (been doing a lot of reading, and poking around in the editor... I think I've got the gist - time will tell)....
Joinable NPCs..?
Been playing around with adding recruits and am almost confident I can place them in the recruit pool and see them in game (been doing a lot of reading, and poking around in the editor... I think I've got the gist - time will tell)....
Joinable NPCs..?
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Place/zone memorizing
I have an idea for a small modification to FOT.
You know when your hummer blows up on a random map?When you leave that map on green zone you get to the world map,and there will be a green circle tagged as Hummer.
My idea is to make something(a button for example) when you are in game to press it and memorize the place.
So when you leave the map there will be a green circle tagged Place 1,place 2 and so on.Whne you're on a campaign.
This idea would be good to store weapons or something.
You know when your hummer blows up on a random map?When you leave that map on green zone you get to the world map,and there will be a green circle tagged as Hummer.
My idea is to make something(a button for example) when you are in game to press it and memorize the place.
So when you leave the map there will be a green circle tagged Place 1,place 2 and so on.Whne you're on a campaign.
This idea would be good to store weapons or something.
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How to make exit grid?
[font color=white" size="3]Hi, everyone. I've got a problem with making maps - I can't seem to be able to make exit grid. How do I do it? Is it a tile, entity, or something else? Please, I know that there are many of you out there who have made their own maps and even campaigns, so you must know how to do it!
[font color=#00AAAA" size="4" face="Courier New]
- Dark Raven
http://go.to/DRgames
[font color=#00AAAA" size="4" face="Courier New]
- Dark Raven
http://go.to/DRgames
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Open Fallout Mod
Have you guys been following this? check out the Youtube channel, the maps are looking very nice.
[youtube]http://www.youtube.com/watch?v=rkH521p0DWQ&feature=mfu_in_order&list=UL[/youtube]
Open Fallout Mod
[youtube]http://www.youtube.com/watch?v=rkH521p0DWQ&feature=mfu_in_order&list=UL[/youtube]
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BalanceDux Mod, the addon for FoT Redux
This mod came to be mostly because some users, including myself, liked the general changes done in Redux but didn't really dig the balance or the fully fictionized arsenal and felt it detracted from the otherwise great experience. The original intention was reverting equipment to vanilla and fixing some stuff, but then it grew a bit more ambitious.
The goal of this mod is mostly a thorough rebalance of existing ingame equipment, expanding equipment choices and providing more variety,...
BalanceDux Mod, the addon for FoT Redux
The goal of this mod is mostly a thorough rebalance of existing ingame equipment, expanding equipment choices and providing more variety,...
BalanceDux Mod, the addon for FoT Redux
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Equilibrium Mod v2.0 Released
So, after all the delays and derailment the big day is finally here and the long awaited version 2.0 is up for grabs, under a new name no less.
I was indeed fairly lazy with it but the amount of work was nothing to sneeze at, if we account for all the times I've redone a sprite from scratch because the result wasn't quite up there, I've probably made over 400 sprites total, which was a buttload of work. After that, every single enemy and container had to be manually checked for equipment...
Equilibrium Mod v2.0 Released
I was indeed fairly lazy with it but the amount of work was nothing to sneeze at, if we account for all the times I've redone a sprite from scratch because the result wasn't quite up there, I've probably made over 400 sprites total, which was a buttload of work. After that, every single enemy and container had to be manually checked for equipment...
Equilibrium Mod v2.0 Released
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OFFICIAL ANNOUNCEMENT
This is the official announcement of the official release date of my Mod.
xkcon's Ultimate Rip Off Mod will be released on Nov 14 2016.
xkcon's Ultimate Rip Off Mod will be released on Nov 14 2016.

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Children of the Apocalypse 2

Hi, I present you a new FT campaign, Children of the Apocalypse 2.
Yes, two. Some might remember there was another campaign few years back (showthread.php?185077-Deti-Apokalypsy-English-Translation). I am the guy behind it. We were two brothers wanting to create something cool back in the days of 56 kbps modems (at least this was our reality, I even had to move the 12MB campaign from my PC to PC with Internet connection on a floppy). He made up the...
Children of the Apocalypse 2
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TILES download links (for any mod)
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Could I be an administrator for this forum?
I'd love to put some order to the threads, stick some like tiles download links, etc.
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xkcon's ultimate rip off Mod (Unofficial expansion for FOT)
Here is Version 0.89 of my mod.
Get it here
www.xkcon.net
To play it you need to do the following:
First go to your fallout tactics folder, and make a copy of your 'core' folder, and rename it 'myoldcore' (or whatever else you want). Now go to the 'core' folder and delete the files:
'campaign','entities','gui','locale','sound','sprites','tables','tiles',
now unzip my file and copy the mod...
xkcon's ultimate rip off Mod (Unofficial expansion for FOT)
Get it here
www.xkcon.net
To play it you need to do the following:
First go to your fallout tactics folder, and make a copy of your 'core' folder, and rename it 'myoldcore' (or whatever else you want). Now go to the 'core' folder and delete the files:
'campaign','entities','gui','locale','sound','sprites','tables','tiles',
now unzip my file and copy the mod...
xkcon's ultimate rip off Mod (Unofficial expansion for FOT)
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Mod Launcher for Fallout Tactics
-RobCo Mod Launcher-
Can be found here. | Description:
The Mod Launcher is the first tool ever to allow users to safely install and run Fallout Tactics mods with ease.
Gallery:
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Can be found here. | Description:
The Mod Launcher is the first tool ever to allow users to safely install and run Fallout Tactics mods with ease.
Gallery:


Mod Launcher for Fallout Tactics
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Fallout Tactics: The Mixmaster Continutiy
After a great deal of work & a year of planning.
It's Almost time to release the 1st Map/Issue of Fallout Tactics: The Mixmaster Continuity!
An original Fallout Mod Comic which ambitiously seeks to integrate & incorporate the greatest fan made Tactics Maps into a single RPG Continuity along with the original BoS Campaign (including the Demo Missions).
If you loved Fallout: Awaken as much as I did (starved as I was for Fallout 3 way...
Fallout Tactics: The Mixmaster Continutiy
It's Almost time to release the 1st Map/Issue of Fallout Tactics: The Mixmaster Continuity!
An original Fallout Mod Comic which ambitiously seeks to integrate & incorporate the greatest fan made Tactics Maps into a single RPG Continuity along with the original BoS Campaign (including the Demo Missions).
If you loved Fallout: Awaken as much as I did (starved as I was for Fallout 3 way...
Fallout Tactics: The Mixmaster Continutiy
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Some of my great" work
Didn't had time to finish my FT:K mod,but I had some time in march last year to build a mini-mod(more like an expansion to FT:K).The action take place 11 years after the events BoS-South Commonwealth war,and some guy named Vince an ex-BoS soldier is now an explorer and goes in the deepness of the south-west LA(Louisiana).
He gets through a tornado in the night,but the night doesn't stop after he passes the tornado with his humvee,but he sees a clipping red light.He gets there and meets a...
Some of my great" work
He gets through a tornado in the night,but the night doesn't stop after he passes the tornado with his humvee,but he sees a clipping red light.He gets there and meets a...
Some of my great" work
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Fallout: Enclave II
RobCo proudly presents Enclave II, This is a total conversion mod that will incorporate real time strategy AND turn based to fit all of the gamers needs, RobCo has put in a lot of thought in the story line of Enclave II the campaign will have a whopping 25+ campaign maps, RobCo is also focusing a lot on sprites and tiles, there are at least 50+ weapons that are planned to be added to give the player more of a choice same with armors and items.
This mod will only use high quality sprites...
Fallout: Enclave II
This mod will only use high quality sprites...
Fallout: Enclave II
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Is there any way...?
Hello there!
I have a few (maybe stupid) questions:
1. Is there any way to create a lootable projectile for a ranged weapon? E. g. arrows for a bow what you can pick up from the ground, if the arrows don't hit the target.
2. Is there any way to create a "character" or something what you can hold in your inventory, then throw out and it moves or attacs on its own? I mean something like a Raider in your pocket... is it possible?
Thx for any reply!
I have a few (maybe stupid) questions:
1. Is there any way to create a lootable projectile for a ranged weapon? E. g. arrows for a bow what you can pick up from the ground, if the arrows don't hit the target.
2. Is there any way to create a "character" or something what you can hold in your inventory, then throw out and it moves or attacs on its own? I mean something like a Raider in your pocket... is it possible?
Thx for any reply!
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