Quantcast
Channel: Fallout Tactics Modding
Viewing all 290 articles
Browse latest View live

Hex patch for special encounter crash

$
0
0
The next release of FTSE has taken me much longer than I expected (or would like), as I've been very limited on free time lately. However, in working on it, I came up with a fix for the crash when all special encounters are visited. With the fix, special encounters should properly revert to normal encounters once all have been visited.

As normal, fix below, followed by gory details.

Raw hex patch:

Code:
2BB00E:
       7D 04 8D 44 24 1C 8B 00 8B 74 24 18
     -> 8B 74 24 18 7D 02 EB 25 8B...
Hex patch for special encounter crash

How do you convert the .spr (sprites) to png or bmp?

$
0
0
I can't seem to find a viewer / editor anywhere that will successfully view / convert whatever the sprites into some sort of image format. I want to view the actual power armor sprites then edit them and if I want put them back into spr or whatever. I've tried everything but Unity(I just get errors opening them), but Unity is a nightmare so I'm not using that. I swear I must be missing something here. How do I actually open the Fallout tactics sprite files???

Old camper sprite someone?

$
0
0
Hi! Just a random attempt here. Could there be someone here that have an old camper (winnebago) 3D vehicle sprite in 32 directions? Or a 3D model that he.she could turn into a Tactics vehicle sprite? That would be totally awesome to have that in the game!

Neat Thing I found

$
0
0
Howdy.
So in Brahmin woods the first mission there was this weird thing that always bothered me when I would open it up in the editor and that's the fact that there seemed to be about 8 dudes standing near the start location and of course when you actually play the mission there is no one there.
So eventually after a lot of browsing of this forum I found out about deactivated player indexes and I decided to activate them and fiddle with the team settings.
Now I assumed they were...

Neat Thing I found

Who has this sprite?

$
0
0
The mutant sprite and the rustled car tile from 1:30

it's kinda old, but is worth to ask this, if anyone still has those interesting resources.




this map seems interesting too

Fallout Tactics Scripting Engine (0.45a)

$
0
0
Project page (GitHub): https://github.com/melindil/FTSE
Download link (current): https://github.com/melindil/FTSE/blob/master/Release/FTSE_0.45a.zip?raw=true

This mod enhances the game Fallout Tactics, adding the following capabilities:

Configurable EXE patching
Most of the known hex-edits for the BOS executable file are included. Each can be selectively enabled or disabled from a configuration file. New edits can also be added without needing to...

Fallout Tactics Scripting Engine (0.45a)

Change Reloading AP Cost?

$
0
0
Hey guys. Is it possible to change the reloading cost for individual weapons? It seems silly reloading a pistol for 2 action points and reloading a machine gun for the same cost.

How to add randomized loot to random enctouners

$
0
0
Hello,

Another thing I'd like to append to random encounters is some randomized bonus loot, and/or randomized kits on humanoid mobs.

What I'd like to do is add a chance for raiders, reavers, beast lords etc. to occationally have things like medkits, doctor bags, repair kits, drugs, and alternate weapon loadouts beyond the normal 7.62 loadouts, with better chances of better loot in harder encounters.

Since I'm playing with an open world mod that encourages a lot of exploration, I'd like...

How to add randomized loot to random enctouners

The Sum Mod Standalone version (Alpha 1.5.3)

$
0
0
Hi hi! I was really hoping to get this done soon. My first demo version is online and ready to download :

http://www.moddb.com/mods/thesum/downloads/the-sum-nous-aurons-demo-french.

Still numerous bugs and general triggers to correct later, but you will get a feeling of what it will soon be! I have added a post in moddb under the section "features" for bug reports and suggestions. But I can anwser any questions here about the how to or take suggestions here if you want.

Same as...

The Sum Mod Standalone version (Alpha 1.5.3)

Unintended target behaviour, and vehicle weapons

$
0
0
Hello,

Two things to ask about today: game behaviour when an unintended target gets hit with aimed shots, and vehicle weapons and/or how they can be implemented.

1. Is it possible to modify the game such that hits on unintended targets from aimed shots behave like an un-targeted shot instead (not quite like 1 and 2 missed shot behaviour, I still want criticals on accidental hits, but not the targeting).

The functional reason I want to change this is it drives me nuts when something...

Unintended target behaviour, and vehicle weapons

Modifying perks

$
0
0
Hello,

How does one modify perks?

I'm having a look at equilibrium, and making some balance and design tweaks to get it to my liking (dramatically increasing the risk, xp reward, and ammo/consumable reward for random encounters, adding rare spawn boss creeps to humanoid random encounters, changing drug balancing to do away with outrageous stacking without risk *cough cough buffout*).

One area where I'd like to touch on the game balance is in perks. Particularly, I find that although its...

Modifying perks

Actor movement speed

$
0
0
Is it possible to modify actor's movement speed?

Specifically, I want to change super-mutant movement speed to use the same scaling as other humanoid actors. It seems silly to be that a super mutant with 8 agility runs about the same speed as a ghoul or human with 4.

Navigation and line of sight to ground

$
0
0
Hello,

This one is a bit hopeful, but I thought I'd ask anyway since theres a couple people in here with tremendous depth of knowledge about modding the game.

Is it possible to get into the game engine to modify the navigation and line of sight checks?

For line of sight, I'd like to add a parameter to check if the ground you are targeting is in line of sight for a standing character. What I'd like to fix here is the ability to huck grenades through walls into sealed buildings.

For...

Navigation and line of sight to ground

Tough Guy - More XP

$
0
0
Hi.

I have a question. Is it possible to edit the game to gain more XP in tough guy than twice?

Sorry for my english.

Moving special encounters around

$
0
0
The mod I'm playing has limited the special encounter locations to a few higher percentage locations.

I want to relocate those locations out of what are high travel routes so I can avoid the crash bug that happens when you have visited all the special encounters. Frankly, if I never had a special encounter I'd be happy enough. Anything positive you can get from them can be added elsewhere by the editor.

I tried the campaign editor and couldn't figure how to lower the % of special...

Moving special encounters around

Fallout: Enclave (V3.3)

Hex patch for special encounter crash

$
0
0
The next release of FTSE has taken me much longer than I expected (or would like), as I've been very limited on free time lately. However, in working on it, I came up with a fix for the crash when all special encounters are visited. With the fix, special encounters should properly revert to normal encounters once all have been visited.

As normal, fix below, followed by gory details.

Raw hex patch:

Code:
2BB00E:
       7D 04 8D 44 24 1C 8B 00 8B 74 24 18
     -> 8B 74 24 18 7D 02 EB 25 8B...
Hex patch for special encounter crash

How do you convert the .spr (sprites) to png or bmp?

$
0
0
I can't seem to find a viewer / editor anywhere that will successfully view / convert whatever the sprites into some sort of image format. I want to view the actual power armor sprites then edit them and if I want put them back into spr or whatever. I've tried everything but Unity(I just get errors opening them), but Unity is a nightmare so I'm not using that. I swear I must be missing something here. How do I actually open the Fallout tactics sprite files???

Old camper sprite someone?

$
0
0
Hi! Just a random attempt here. Could there be someone here that have an old camper (winnebago) 3D vehicle sprite in 32 directions? Or a 3D model that he.she could turn into a Tactics vehicle sprite? That would be totally awesome to have that in the game!

Neat Thing I found

$
0
0
Howdy.
So in Brahmin woods the first mission there was this weird thing that always bothered me when I would open it up in the editor and that's the fact that there seemed to be about 8 dudes standing near the start location and of course when you actually play the mission there is no one there.
So eventually after a lot of browsing of this forum I found out about deactivated player indexes and I decided to activate them and fiddle with the team settings.
Now I assumed they were...

Neat Thing I found
Viewing all 290 articles
Browse latest View live